![]() You can mix and match any of the methods to achieve very complex fracturing patterns and it works with any of MoGraph’s Effectors. However, it also provides a lot of ways to control the fragmentation pattern, including procedural functions, via a texture map, or by intersecting another object, spline – or even a matrix pattern – with the fracture geometry. This enables users to pre-fracture meshes before running a destruction sim, and includes standard features like the option to offset fragments, and to assign separate materials to their interior and exterior faces. The most eye-catching changes in Cinema 4D R18 are those to the MoGraph motion graphics toolset, with the biggest single new feature being the new Voronoi Fracture Object. ![]() ![]() Highlights include some powerful new motion graphics tools like Voronoi shattering new real-time knife tools improved motion tracking for VFX work and support for procedural textures in the Substance format.įlexible Voronoi shattering inside MoGraph The update, which is due to ship in September, will be on show at at Siggraph 2016.Ĭinema 4D R18 divides new functionality fairly evenly between Cinema 4D’s key user groups – motion graphics, visual effects and generalist 3D – and adds a couple of features targeted at games work. Maxon has announced Cinema 4D R18, the next major update to its 3D modelling and animation software. Scroll down for news of the commercial release. ![]()
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